I am doing a vulture model for Chris Lawrence of lawrence3d.com fame. As you can tell, this is being done in Maya, my 3d Modeling software of choice. This will probably end up on his final demo reel, if deemed worthy. The poly count is ridiculous, because the feathers are individual planes, duplicated many times, and smooth for allowance of much bending and such for rigging and animation. Hopefully I can do a little zbrush/mudbox … Continue reading
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