Tim Schafer on the Hire & Fire Cycle

I am not in the gaming industry. I studied it in college and have many friends currently involved in the industry. I have heard great stories and I have heard horror stories. One thing that has bothered me about the industry and continually reminds me that I perhaps should have tried to get in earlier, rather than going back to school a little later in life, is the  “corporatization” of it. What once seemed to be loose and fun has come down to rigid structuring, overworking, in many instances low pay and a “meet the bottom line for the stockholders mentality”. This has shown itself in many forms, the most well known is the chronic over-working that occurs at some studios. Perhaps second to that, is the hire and fire cycle. It’s pretty similar to seasonal hiring in a retail environment, except that the retail work pretty much knows when their time is up. Tim Schafer discusses this cycle in the above article.

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A freelance writer and digital artist, operator of this website. My name is James Schumacher, and I hold a degree in Game Art & Design (BoFA) from the Art Institute in Portland. My passions are gaming, music, books, film and my friends. Select Photography to see some of my latests photos, with more found at 500px and Viewbug. Currently you can find much of my game reviews mostly at Only Single Player http://www.onlysp.com. I am available for freelance writing work, as well as for image and graphic editing.