PS4 Dev Kits Ahoy James Schumacher, November 1, 2012November 5, 2012 PS4 Dev Kits are Shipping | TheGamersHub from Public RSS-Feed of James Schumacher. Created with the PIXELMECHANICS ‘Google+ to RSS-Webtool’ at http://gplusrss.com Continue Reading
Dead Island Riptide Release Date James Schumacher, October 30, 2012November 25, 2012 Dead Island: Riptide gets official release date | Gamefreaks Dead Island Riptide has received an official release date, head over to the link above for the details. The quick turn around and budget pricing at $39.99 have me slightly concerned as the first game was definitely flawed. All that said,… Continue Reading
Star Wars 7 from Disney!?!? Wow James Schumacher, October 30, 2012November 25, 2012 Disney buys Lucasfilm, plans to release ‘Star Wars: Episode 7’ in 2015 The purchase that has set the internet on fire. Disney has purchased Lucasfilm and all of it sub companies, including gaming with LucasArts as well as effect in Industrial Light and Magic. My brain leaps towards Jedi Academy… Continue Reading
Cyberpunks Playing in the Sand James Schumacher, October 24, 2012October 24, 2012 Cyberpunk’s A ‘Sandbox,’ But What Does That Mean? | Rock, Paper, Shotgun The dev company that brought you the Witcher Series announced its newest project a little while back. Cyberpunk will be an “open world” aka Sandbox game. Rock, Paper, Shotgun delves into what that means exactly. from Public RSS-Feed… Continue Reading
Tim Schafer on the Hire & Fire Cycle James Schumacher, October 23, 2012October 24, 2012 Tim Schafer: hire-and-fire cycle bad for industry – GameSpot.com I am not in the gaming industry. I studied it in college and have many friends currently involved in the industry. I have heard great stories and I have heard horror stories. One thing that has bothered me about the industry… Continue Reading
18 Minutes of Insomniac’s Fuse James Schumacher, October 22, 2012October 24, 2012 A Lengthy Look At Fuse from Public RSS-Feed of James Schumacher. Created with the PIXELMECHANICS ‘Google+ to RSS-Webtool’ at http://gplusrss.com Continue Reading
XCOM DLC Wishes – PC Gamer James Schumacher, October 22, 2012October 24, 2012 XCOM DLC: The PC Gamer Wishlist | Features, News | PC Gamer PC Gamer put together a list of wishes for XCOM DLC. Most of them actually seem like things that would be fixed with patches. More map variation would definitely be good. Expansion of character customization is a must…. Continue Reading
Zombies Help with Grammar James Schumacher, October 22, 2012October 22, 2012 Original Post from Lynda Giddens: Writing Tip: Passive Voice Some friendly grammar tips thanks to zombies. What better way to learn? “She was killed [by zombies.]” <—- passive “Zombies killed [by zombies] her.” <—- active I dunno ’bout you, but this will help me immensely! via: http://blog.grammarly.com/post/34095768680/writeworld-mightymur-the-final-brilliant from Public RSS-Feed of James… Continue Reading
GI Interview with Game Music Composer Jack Wall James Schumacher, October 22, 2012October 22, 2012 Game Music Spotlight: Black Ops II/Mass Effect Composer Jack Wall from Public RSS-Feed of James Schumacher. Created with the PIXELMECHANICS ‘Google+ to RSS-Webtool’ at http://gplusrss.com Continue Reading
Disney’s Voltron is Actually Awesome James Schumacher, October 22, 2012October 22, 2012 There’s Now a Disney Voltron, and It’s Fantastic Often times when it comes to childhood favorites, the discussion turns to how the “reimaginating” or “rebooting” of something has destroyed it. Trying to do something that was already beloved by many people must pass the nostalgia test, the toughest of all… Continue Reading
Gaming in the Abstract – Memory of a Broken Dimension James Schumacher, October 18, 2012October 18, 2012 Hack This: Memory Of A Broken Dimension | Rock, Paper, Shotgun from Public RSS-Feed of James Schumacher. Created with the PIXELMECHANICS ‘Google+ to RSS-Webtool’ at http://gplusrss.com Continue Reading
Permadeath’s Impact James Schumacher, October 18, 2012October 19, 2012 Gone Forever: How And Why Permadeath Affects Us Discussion of permadeath has always been an interesting one. The topic is getting some more attention of late thanks a lot in part to XCOM and it’s “Ironman” mode. Ironman essentially means that the game is constantly overwriting your singular save file,… Continue Reading