We explore the Institute and meet the various department heads. There’s lots of lootable stuff in here that’s very valuable. It’s an interested if mis-guided
Tag: rpg

Virgil gives us the schematics for creating a device that will teleport us to the Institute. In order to build we will need to seek

Awhile back the mayor of Hancock asked us to look into some strange happenings over at the old Pickman Art Gallery. Since we’re in the

Looking for some way to use the courser chip to find The Institute’s location, the doc from the Memory Den sends the vault dweller looking

Near the very beginning of the Freedom Trail is the Massachusetts State House. Deep within the building it is now occupied by a company of

Following the courser beacon that Virgil gave us, leads us to a building on the outskirts of downtown. Finding the Greentech building is easy, everything

Heading through the Glowing Sea is no easy task. Before we find Virgil we find members of the cult known as the Children of Atom.

Apparently the answers can be found with the scientist Virgil, who has escaped the Institute. The problem there is that Virgil has escaped into the

Nick Valentine and the vault dweller have met up in Goodneighbor to talk to someone at the Memory Den. It’s a place where people can

It’s meet and greet time in Goodneighbor. We spend some time in this seedier of permanent wasteland settlement to chat with some of the characters

On our way to the town of Goodneighbor we check out Mass Fusion. Another spot filled with gunners, this organized gang of raiders is proving

Covenant is a small settlement along an eastern section of the river headed towards the ocean. The people of the town seem slightly off… a