Heading back to Blighttown via the back entrance we cross the poison water after taking out a few heavy rock-throwing baddies and then enter the web-covered Quelagg’s Domain. Not the worm, parasite things. I take them out from distance because I’ve read they can attach to your head and mess with your character.
For Quelagg I summon Mildred and she handles aggro for roughly half of the battle. Watch out for the lava on the ground and get in some shots from distance.
This is the Hydra Boss Fight. As you can see from the DSfix UI the health bar for bosses is a little… off. I also almost blow this fight several times. Pro-tip: there is a cliff in front of the hydra, don’t try to run up to it too closely. Pro-tip 2: If you’re going to get in the water, wear your ring that allows you to move freely through it. The hydra is actually fairly easy if you can doge the water attacks. The last head doesn’t like to come down in melee range, so you will probably have to finish it with projectiles.
Dark Souls Gameplay Pt 12 – Havel’s Ring (Darkroot Basin)
Exploring Darkroot Garden I discovered that I wasn’t quite ready for it, so after passing the Titanite Demon, I take the right path fork down to Darkroot Basin where the Hydra Boss dwells. Before the Crystal Golems and the Hydra there is the base of a tower, which I happen to have the key to.
In this tower is Havel. I know this because, as a Thief character the master key allows you to open a door and travel to the base of a tower, underneath the Taurus Demon area near the beginning of the game. I did this early and then frantically ran away from this metal-armored monster with a giant club. Havel is a tough fight, because his defense is high, he moves fairly quickly and as you can see, he one-hit kills me when I think I am out of range.
Upon defeating Havel you require his ring which significantly boosts your allowable equipment load, meaning you can wear heavier armor or carry heavier weapons without penalty. A handy ring to help a thief stay light.
Dark Souls Gameplay Pt 11 – Rusted Iron Ring (Asylum Visit)
A run back to the Undead Asylum, looking for the Rusted Iron Ring which allows you to move more freely through “rough terrain” aka slimy water and such. The asylum is increased in difficulty, with stronger and more enemies than the tutorial segment. There is also a boss demon here, but I didn’t want to face him yet.
Using DSfix 1.4 with minified HUD, this produces some graphic issues during cut scenes. Also dropping out to menu to obtain items from the nest drops doesn’t seem to be liked by the capture software, so there will be a few glitches from that in videos.
Dark Souls Gameplay Pt 10 – Blighttown Exploration 2
The second part of my extended exploration of Blighttown, and I still didn’t look at everything because of the high poison/toxicity water in the lower portions. Before retrieving my souls from my last bad roll evasion choice, I put on my new “ninja” style armor. It’s lighter and actual has better resistance to poison.
After amassing a good amount of souls I do a little leveling before heading out of Blighttown to do a little more exploration in other areas. I will soon be back to take on Quelagg, the boss for the area.
Also note the invading dark soul Mildred, who I will summon for that boss fight later on.
Using Dsfix 1.3 in this video. I can see why so many people complain about Blighttown, the beginning parts twists and turns in on it self, has moving tiny ledges and those poison dart men strike from distance. As you can see I die several times, but I am to the point now that, with caution I think I can almost always retrieve my lost souls/humanity, so I take some more risks than I used to. Blighttown is a pretty large area, so exploration will be across two videos. Moving to 1.4 with minimal hud in the second.