Maya 3D Model – Vulture

I am doing a vulture model for Chris Lawrence of fame. As you can tell, this is being done in Maya, my 3d Modeling software of choice. This will probably end up on his final demo reel, if deemed worthy. The poly count is ridiculous, because the feathers are individual planes, duplicated many times, and smooth for allowance of much bending and such for rigging and animation. Hopefully I can do a little zbrush/mudbox on the guy and then he will get textured.

I am working on finding something short-term/temporary and not having a lot of luck. I need to be able to stay around here for a little bit and get my home sold, and take care of some other business before I can go anywhere far away. Once that stuff is done though, I am open to going anywhere at this point in my life.  I am also open to learning new software from 3D modeling and beyond.

Now playing: Bear McCreary – Admiral and Commander (From “EXODUS, Parts I and II”)
via FoxyTunes


Author: James Schumacher

A freelance writer and digital artist, operator of this website. My name is James Schumacher, and I hold a degree in Game Art & Design (BoFA) from the Art Institute in Portland. My passions are gaming, music, books, film and my friends. Select Photography to see some of my latests photos, with more found at 500px and Viewbug. Currently you can find much of my game reviews mostly at Only Single Player I am available for freelance writing work, as well as for image and graphic editing.