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James Schumacher / JamesInDigital: Words & Art

Writing, Art, Photography, Media & Commentary

Wing Commander II: Vengeance of the Kilrathi – Intro (MT-32 Emulated)

James Schumacher, March 1, 2017October 14, 2026
Wing Commander II: Vengeance of the Kilrathi - Intro  (MT-32 Emulated)

The second game in the Wing Commander series features a long intro with voice acting and sounds best when using a Roland MT-32, in this case through fairly good emulation.

For this game I am using some features of the ECE SVN DOSbox build. Scaling is set to normal5x, OPL is nuked at 49716

Wing Commander II Info via Wikipedia:

Wing Commander II: Vengeance of the Kilrathi is the first sequel in Chris Roberts’ Wing Commander science fiction space combat simulator franchise of computer games, produced by Origin Systems.

Released in 1991, Wing Commander II retains much of the first game’s core conventions: an interstellar war between the Terran Confederation and the felinoid warrior race called the Kilrathi, multiple allies as wingmen, and a wide variety of ships on both sides of the war. However, WCII places a greater emphasis on storytelling, providing various sprite-animated cutscenes and some of the industry’s first examples of voice acting. The storyline is also somewhat less open-ended: the game’s campaign tree is much more structured and the player character can no longer be promoted or awarded medals. Wingmen can no longer be killed during normal gameplay; when their fighters are damaged beyond repair, they eject (though some die in scripted sequences). Finally, because the story is a direct sequel to WC, many Kilrathi ships have names similar to the WC ships they replace (for instance, the “Sartha” replaces the “Salthi”, and the Confederation uses an upgraded version of the Rapier medium fighter).

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  1. Hongkai says:
    October 13, 2026 at 9:13 PM

    Great preservation note. The MT-32 angle matters a lot for Wing Commander II because the intro leans so heavily on mood and presentation — hearing it with the intended synth changes the whole first impression. Posts like this are useful because they remind people that ‘classic PC game’ often means the sound hardware and setup are part of the experience, not just the executable itself.

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