Category Archives: Art

Remember Me Art Book Coming

art_of_remember_me

“It sort of seemed that Remember Me popped up out of nowhere (despite actually having been shown before) when Capcom screened it at GamesCom this year.“ With it’s futuristic style and interesting mechanics, Remember was another game that turned some heads. It appears that style will be getting the full treatment in the form of an artbook. Featuring more than 180 pages the book will be published by local (Oregon) comic book masters Dark Horse. … Continue reading

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Awesome Retro-style Prints

Retro-Gaming Art Prints

Awesome retro-style prints. #crosspost RetroGeekology offers a small collection of art prints inspired by classic gaming, such as Metroid, Super Mario, Zelda and the always classic Castlevania. A great way to add some classically-inspired art to your gaming or media room.

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Zombie Halloween Photoshop

Zombie - Self Portrait

Oh hai there Photoshop, I sorta missed you. Was feeling semi-creative and decided to do a Halloween Photoshop portrait since I’m not doing a pumpkin this year. Not my greatest work by any means, but it feels good to complete a Photoshop project, haven’t done anything like this in quite awhile. This is the end result: Gallery Below shows a brief glimpse at some of the stages of Zombification.

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Terminator Mod – Looks Better than real Terminator Games

***UPDATE POST – Terminator Mod – Los Angeles 2029 *** Wow. Check out the Alpha Trailer for a Terminator Mod for the Unreal Engine. Link to the Terminator Mod Alpha Demo download and an additional video after the jump… Terminator Mod Alpha Video There have been Terminator mods for every engine imaginable as long as I can remember. Including Wolfenstein 3D and Doom. I love Bethesda, but their Terminator games in the 90′s were terrible. … Continue reading

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Maya 3D Model – Vulture

I am doing a vulture model for Chris Lawrence of lawrence3d.com fame. As you can tell, this is being done in Maya, my 3d Modeling software of choice. This will probably end up on his final demo reel, if deemed worthy. The poly count is ridiculous, because the feathers are individual planes, duplicated many times, and smooth for allowance of much bending and such for rigging and animation. Hopefully I can do a little zbrush/mudbox … Continue reading

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Finals…. Need I say more?

As if things haven’t been going poorly already… it’s finals week, which means late-night coffee-fueled all-nighters as one struggles to find the melding of what is possible to get done to what is expected of your work (and what you expect of yourself). So here is my final character at I’d say 85% done. Original concept belongs to original artist. He is half lo-poly, half sub-div proxy, and he’s almost ready to combine. The remaining … Continue reading

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