Rise of the Triad Reboot
Think of Rise of the Triad as kind of a campier DOOM (original DOOM) style game. A first-person shooter with more of a story that you understand even less than that though. In my youth the most memorable things about the game were the ridiculous gibbing system and
then the way to get around lack of jumping in these types of games, by implementing these pale purple/pink pads that would jump you in whatever direction your momentum was moving in.
This game from 1994 is described by Wikipedia as:
“A team of special operatives, known as the H.U.N.T. (High-risk United Nations Task-force), is sent to San Nicolas Island to investigate deadly cult activity taking place in an ancient monastery. Their boat, the only way back, is destroyed by patrols, and the team soon learns that the cult plans to systematically destroy nearby Los Angeles. The operatives, now unable to return whence they came, are then left to fight their way into the monastery on the island, and eventually put a stop to the cult’s activities.”
The original intent of the game was to serve as sequel to the all-important Wolfenstein 3D a real innovator in the genre. And there are very minor traces of this left in the game (check out the SS style uniforms of the enemies). Check out the original info page on the 3dRealms/Apogee site http://www.3drealms.com/rott/. Read up the announced Unreal Engine 3 reboot at the top link, and check out the teaser trailer below, featuring that old familiar Apogee jingle!
from Public RSS-Feed of James Schumacher. https://plus.google.com/117368904812683832763/posts/c4BpCVPhuYi